Overview
Discover how to optimize AAA mobile games using Samsung Adaptive Performance to reduce throttling and enhance device performance. Explore implementation techniques through examples like Call of Duty Mobile, presented by Benjamin Mitchell, Galaxy GameDev Engineer from Samsung. Learn about the Galaxy GameSDK goals, scaling factors, and Adaptive Performance 2.0.0 samples. Gain insights into overcoming mobile limitations, managing thermal throttling, and performing bottleneck checks. Examine case studies of Adaptive Performance integration in Call of Duty Mobile and Boat Attack to improve in-game scenes and overall gameplay experience.
Syllabus
Intro
Galaxy GameDev
Team GameDev
Partners
GameDev program
Limitations of mobile
Thermal throttling
Power control
Bottleneck check
Galaxy GameSDK: Goal
Adaptive Performance in Call of Duty Mobile
Scaling factors
Call of Duty Mobile Adaptive Performance
Boat Attack: Adaptive Performance
Adaptive Performance 2.0.0 samples
Taught by
Unity