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Explore how Niantic leverages Ray to build augmented reality maps in this 27-minute talk from Anyscale. Learn about Niantic's visual positioning system (VPS) for precise AR content anchoring and discover how Ray solves challenges in research-to-production pipelines, scan processing, and map building. Gain insights into creating a serverless framework for cross-team collaboration, efficiently processing large volumes of user-generated scans, and developing a complex, distributed 3D mapping pipeline. Understand how Ray enables simplicity, efficiency, and composability in Niantic's AR mapping systems, allowing for flexible local and remote execution of pipeline components.