Overview
Dive into a comprehensive webinar led by Garry Pye, exploring essential techniques for effective layering and rigging of G3 actors in Cartoon Animator 5. Learn to set up vector layers, bone pivots, custom parts, eyes for puppetry, and mouth sprites. Master the process of exporting and importing SVG actor files for a seamless animation workflow. Follow along with a detailed live demo covering crucial steps from layer setup to color management. Elevate your character animation skills in CTA5 through this informative session, perfect for animators, designers, and enthusiasts alike. Gain valuable insights into facial animation setup, 360 head creation, and spring bones implementation. Conclude with a Q&A session to address any lingering questions and solidify your understanding of G3 actor layering and rigging techniques.
Syllabus
Bring Life! How to Design and Rig a Cartoon Animation 5 G3 Actor!
Taught by
Reallusion