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Blender 2.8 for Beginners - Making a 3D Lightsaber - User Interface

FlippedNormals via YouTube

Overview

Learn the fundamentals of Blender 2.8's user interface in this first tutorial of a series on creating a 3D lightsaber. Explore essential topics including navigation, object manipulation, selection tools, viewport settings, and interface customization. Master key concepts such as the 3D cursor, origin points, and transformation orientations while gaining hands-on experience with Blender's powerful modeling tools. Discover how to work with collections, modify render settings, and utilize hotkeys for efficient workflow. By the end of this 43-minute video, acquire the necessary skills to navigate Blender's interface confidently and begin your journey into 3D modeling and animation.

Syllabus

- What to expect from Blender
- Navigation
- Adding new objects
- Object/Edit Mode
- Vert/Edges/Faces
- Selection
- Context sensitive RMB menu
- Scaling/Rotating/Moving
- Duplicate objects
- Local view/isolate selected
- Delete
- Item selection/visibility toggles
- Show/hide gizmos
- Toggle viewport overlays
- Xray
- Wireframe
- Object transforms
- Morten forgetting math :
- Lock camera to view
- Backface culling
- Outliner/Collections
- Add objects to collections
- Outliner restriction toggles
- View the data of the Blender 2.8 scene
- Where to change render settings
- Change output settings
- Modifiers
- Object properties
- Object data camera, light settings, etc
- 3D cursor
- Origin point
- Transformation orientations
- Pivot points
- Customize the interface

Taught by

FlippedNormals

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