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Bleeding-Edge Effects on Mobile

GDC via YouTube

Overview

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Discover how to implement cutting-edge visual effects for mobile games in this 2020 GDC Virtual Talk. Break down complex effects into simple, manageable steps as Level Ex's Andy Saia demonstrates techniques for solving various VFX challenges. Learn about dynamic UV space masks, blood trails and pools, softbody deformation, SDF boogers, and signed distance functions. Gain insights into sphere tracing resources and practical applications of these effects across multiple platforms. Explore the intricacies of VFX in Level Ex games and acquire valuable knowledge to enhance your game development skills.

Syllabus

Intro
VFX in Level Ex Games
Techniques
Warning
Dynamic UV Space Masks
Blood Trails and Pools
Softbody Deformation
SDF Boogers
Signed Distance Functions
SDF Sphere Tracing Resources
What did we learn?

Taught by

GDC

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