Dive into the first part of a comprehensive video series on creating a top-down city-based car crime game. Learn how to convert a 3D engine into a Pixel Game Engine extension and implement mouse picking with rays for city editing. Explore key concepts including cell structure, geometry, road systems, graphics engine extension, rendering pipeline, mesh cubes, sprites, map creation, road placement and mapping, building rendering, height adjustments, projection matrices, and mouse detection code. Access the source code on GitHub and join the developer community through various social media platforms for additional support and resources.
Overview
Syllabus
Intro
Features
Project Setup
Cell Structure
Geometry
Roads
Graphics Engine Extension
Rendering Pipeline
Mesh Cube
Sprites
Map
Placing Roads
Mapping Roads
Rendering Buildings
Rendering Multiple Buildings
Building Height
Projection Matrix
Mouse Detection Code
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javidx9