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Discover how to implement an asynchronous task processing system for smoothing CPU spikes, leveraging idle cores, and guaranteeing exact processing time limits in AI computations during this 30-minute GDC 2017 session. Learn techniques to incorporate complex and long-running AI computations in real-time video games without compromising simulation quality. Explore Havok's Ben Sunshine-Hill's insights on taming timeslices through asynchrony, enabling programmers to optimize performance and maintain high-quality AI in game development.