Overview
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Explore the concept of human-machine intelligence in this 51-minute conference talk from GOTO Copenhagen 2018. Delve into the potential of games to bridge the gap between artificial intelligence and human problem-solving capabilities. Learn about the scienceathome.org project, which has engaged 250,000 players in various scientific disciplines, and how this data could be key to understanding human uniqueness. Examine the current state of AI, the concept of singularity, and the importance of human intuition in decision-making. Discover the potential for hybrid forms of intelligence in future job markets and the challenges posed by the digital age. Gain insights into cognitive profiling, skill assessment, and the learning economy through innovative game-based research approaches.
Syllabus
Intro
Hybrid Intelligence Augmentation
Status of AI Machine
The Singularity
Human Psychology
Hybrid Intelligence
Interfaces
Landscape Metaphor
Games
First game
Third game
NP Hard Problems
Social Science Supercollider
World of Warcraft
Domination
Big Data
Cognitive Profiling
Skill Lab
Age Distribution
Action Characters
Learning Economy
Taught by
GOTO Conferences