Overview
Syllabus
Introduction
About Battlenet
Why unit testing
Testing large legacy classes
ExhibitA
Constructor
Achievement Service
Inimical Testing
Teasing it apart
queuing for games
GameCubeA
GameFactory
GameMaster
Decouple logic
Dependency injection
Confidence in code
Data sets
Efficiency
Time tests
Algorithmic efficiency
Different sized inputs
Back of the envelope calculations
Timing is difficult
Tests are all about gaining confidence
How to get different sized inputs
Generating data structures
Planning for failure
Propertybased testing
Writing tests
Arithmetic types
Mersenne Twister
Call to Generate
Generation
Function Traits Template
Property
Num checks
Recap
Minimal fail case
Shrink function
Shrink for Strings
Simple Check
Generate Anchor Chain
Rhythmic Test
Complexity Test
Complexity Property
Result of the test
Test code
Generation code
More work
Testing pattern
Arbitrary
American Fuzzy LOOP
Selfish Programmer
System Integration
Algorithmic Testing
Taught by
CppNow