Overview
Syllabus
Intro
Agenda
What is Battletoads?
Depth of Field
Depth buffer
Setting up the cameras
Setting up the Render Texture
Adding and removing the command buffer
Composition in action
Summary
How can we make the Culling Group API work for us?
Culling system design
ICullable interface
Example ICullable implementation
Creating the Group
Notifying the ICullable instances
Some examples
Culling: What did we end up with?
Visual effect system
Referencing a VFX
Populating the required pools
Visual effects management
Editor tools and debugging
Shmup impact effects
Anatomy of a visual effect
One-shot effects
Simple example: Emitter
Simple example: Effect
What does this mean?
Lessons from 11 game modes
Taught by
Unity