Explore the fundamentals of lightmapping in this 31-minute conference talk from Unite Copenhagen. Discover common challenges faced by newcomers and their solutions, while gaining insights into upcoming features planned for Unity 2019.3. Delve into topics such as indirect light, static vs dynamic lighting, sample rates and counts, filtering techniques, and troubleshooting methods like seam stitching. Learn about invalidity testing, new APIs, the Light Explorer tool, and the HDR Exposure Slider. Presented by Jennifer Nordwall from Unity, this talk provides a comprehensive introduction to lightmapping, equipping beginners with essential knowledge to enhance their game development skills.
Overview
Syllabus
Intro
Overview
Basics
Indirect light
Static vs Dynamic
Sample rates
Sample count
Filtering
Common issues
Seam stitching
Invalidity
Testing
New features
New sample count
Dynamic objects
New API
Light Explorer
HDR Exposure Slider
Taught by
Unity