Overview
Syllabus
Course Introduction | Augmented Reality in Depth 101.
Section 1 | 1st Part : Section Outline.
Section 1 | Part 2 : Introduction to Augmented Reality.
Section 1 | Part 3 : Growing Market.
Section 1 | Part 4 : Introduction to Virtual Reality.
Section 1 | Part 5 : Difference between AR and VR.
Section 1 | Part 6 : Display Technologies.
Section 1 | Part 7 : Various Type of Displays.
Section 1 | Part 8 : Reality Virtuality Continuum.
Section 1 | Part 9 : Introduction to Mixed Reality.
Section 1 | Part 10 : Key Tracking Technology.
Section 1 | Part 11 : Holography.
Section 1 | Part 12 : AR Browsers.
Section 1 | Part 13 : Real World Application.
Section 2 | Part 1 : Game Engine.
Section 2 | Part 2 : Installing Unity3D.
Section 2 | Part 3 : Introduction to Unity3D Editor.
Section 2 | Part 4 : Setting up Build Settings.
Section 2 | Part 5 : Setup for IOS.
Section 2 | Part 6 : Vuforia Setup.
Section 2 | Part 7 : Vuforia Engine and PhotoScape.
Section 2 | Part 8 : First AR Project.
Section 2 | Part 9 : Globe Project.
Section 2 | Part 10 : Scripting Time.
Section 2 | Part 11 : Time to build app.
Section 2 | Part 12 : APK and Test.
Section 3 ( Old Uncle App ) | Part 1 : How to Proceed.
Section 3 ( Old Uncle App ) | Part 2 : Importing Assets.
Section 3 ( Old Uncle App ) | Part 3 : Scripting.
Section 3 ( Old Uncle App ) | Part 4 : Build Time.
Taught by
DEBAYAN DEY