Overview
Syllabus
__ Waiting Loop
__ Welcome
__ Housekeeping
__ Today's Session
__ Coin Session, ZBrush
__ Subtool
__ Basic Cylinder
__ Brush Short Cut
__ Increasing resolution
__ Edge, Crease
__ Import object
__ Prep., Distance
__ Project BasRelief
__ Refining result
__ Refining result
__ Positive - Negative, Cut
__ Post adjustment tip
__ Workflow starting in Cinema 4D
__ Kit bashing - Asset Browser
__ Place Tool, set dressing
__ Plane for projection
__ Group, Connect, orienting
__ GoZ, ZBrush, Tool
__ Document resolution, Vertices
__ Positioning Tool, Edit, Orbit
00:30:14 __ BasRelief __Â Â Color, Masking Tips, Dirt traps
__ Creating Texture Map, Unwrap
__ Q Sculpt to create an Alpha, ZBrush
__ Normal, Displacement Map
__ GoZ to Cinema 4D, Redshift
__ Redshift Lights, HDRI
__ RS Node Editor, Detached Nodes
__ Avoid rewiring of RS Nodes
__ Creating Alpha from Mesh, ZBrush
__ Alpha, From Mesh
__ Apply Alpha
__ Fading, Brush Focal Shift
__ Displacement Simple, Cinema 4D
__ Limitation of simple Displacement
__ Raptor example
__ Gradient workflow, Depth map
__ Camera Render, bit depth
__ Apply Displacement, Displacer
__ Restrict Displacer, Fields
__ External Image Editor
__ Displacement 3D-data, Cinema 4D
__ Displacement Types
__ Displace, Alpha, interchangeable
__ Q About the LightBox, ZBrush
__ Q __ Mannequins, Presets
__ Q __ ZBrush, ZeeZoo
__ Q ZBrush, Maya, Position Change
__ Q ZBrush, Layer question
__ Q Import ZBrush, Cinema 4D, directly
__ No failure, only gained experience|
__ Q Limitation of Vertices
__ ZBrush series on Cineversity
__ Housekeeping
__ New Cineversity
__ Exclusive ATT Wear
__ Thank you, and bye
Taught by
Pixologic ZBrush