Overview
Discover key Unity features tailored for animators using Autodesk Maya in this 35-minute conference talk from Unite Now 2020. Explore how Unity's environment aligns with animation workflows, covering topics such as Package Manager, round tripping, High Definition Render Pipeline, linear lighting, volume profiles, physical cameras, shadows, Shader Graph, custom masks, Cinemachine, and procedural and runtime rigs. Gain insights into creating professional-quality animations and learn how to seamlessly integrate Maya and Unity for enhanced artistic workflows.
Syllabus
Intro
Overview
Demo
Package Manager
Round tripping
High definition render pipeline
Linear lighting
Creating a volume profile
Adding a physical camera
Adding shadows
How shadows work
Shader Graph
Custom Masks
Cinemachine
Procedural rigs
Runtime rigs
Taught by
Unity