Explore a framework for course and curriculum design in game writing and narrative design presented by George Mason University's Seth Hudson during the 2021 GDC Educators Summit. Delve into functional competencies, including writing and storytelling, communication and collaboration, understanding systems and dynamics, tool proficiency, and understanding play(ers). Learn about essential roles in game writing and discover insights from failed research questions. Gain valuable knowledge for developing effective game writing and narrative design courses through this 30-minute conference talk.
Overview
Syllabus
Intro
My background
Assumption
Failed Research Questions
Functional Competencies
Writing and Storytelling
Communication and Collaboration
Understanding Systems and Dynamics
Tool Proficiency
Understanding Play(ers)
Essential Roles
Taught by
GDC