Explore a comprehensive JSConf 2014 talk on optimizing 2D and 3D canvas performance for web applications. Gain insights into working with canvas, from basic concepts to advanced techniques. Learn about 3D space fundamentals, browser tools, and plugins for cross-platform compatibility. Discover debugging methods, performance improvement strategies, and techniques to enhance both 2D and 3D canvas contexts, including WebGL. Compare canvas and SVG usage, focusing on game development and chart libraries. Master profiling techniques to identify and eliminate performance issues, optimize 3D math operations, and ensure smooth performance on low-end devices. Dive into the evolution of web graphics, from Java applets to modern WebGL and shaders, while exploring essential tools like Canvas Inspector and implementing performance best practices.
Overview
Syllabus
Introduction
The 1990s
Java applets
Canvas
WebGL
Shaders
Canvas Inspector
Performance Best Practices
Taught by
JSConf