Overview
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Explore agile product design through real-world experiences in this conference talk from GOTO Copenhagen 2022. Gain insights from Henrik Kniberg, a consultant at Crisp and former gameplay designer for Minecraft, as he shares lessons learned from his work with Spotify and LEGO. Discover how design and prototyping can thrive within an agile framework, learn about important patterns and potential pitfalls, and understand why great design requires deliberate time and effort. Delve into topics such as feature inception, the craft of design, diverse prototyping approaches, the importance of feedback, and the challenge of simplicity in design. Acquire practical knowledge to enhance your agile product development process and create more effective, user-centered designs.
Syllabus
Intro
Context
How a feature is born
Design is its own craft
Prototypes come in all shapes & sizes
Don't be too obsessed
Feedback
Simple is usually better & often harder
Wrap-up
Outro
Taught by
GOTO Conferences