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Add Movement to Cinematic VR - Remove Motion Sickness with Positron Voyager VR Cinema Chair

Hugh Hou via YouTube

Overview

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Explore the future of cinematic virtual reality and learn how to enhance immersion while eliminating motion sickness in this informative video. Dive into an in-depth interview with Positron's CEO, discovering the innovative Voyager VR Cinema motion chair and its impact on storytelling. Uncover the causes of VR motion sickness and effective solutions, examine new tools for VR filmmakers, and explore the integration of sensory elements like smell. Gain insights into 6DoF technology, Unreal Virtual Production, distribution platforms, and potential business models for monetizing motion chair experiences in the evolving landscape of immersive entertainment.

Syllabus

- Overview of what we are learning today
- What to expect watching cinematic VR on a motion chair
- Interview of Jeffrey Travis, CEO of Positron
- Cinematic VR - the Future of Entertainment that attracts a wider audiences
- Motion Sickness in VR: causes and how to eliminate it
- The design of Positron Voyager VR Cinema motion chair
- New tools for VR filmmakers
- Add SIX different smells in VR
- Six degrees of freedom 6DoF and motion chair
- Unreal Virtual Production with motion chair
- Platform & Distribution
- Financial / Business model - how to make money with motion chair

Taught by

Hugh Hou

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