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A Taste of Chocolate - Adding a Rendering Fast Path to Unreal Engine

Unreal Engine via YouTube

Overview

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Explore innovative rendering techniques for massive game environments in this 44-minute conference talk from Unreal Fest 2024. Dive into Creative Assembly's solution, dubbed 'Chocolate Rendering', for optimizing the rendering of over 60,000 mesh components and real-time simulated debris in a multiplayer first-person shooter set in space. Learn how Senior Graphics and Engine Programmer Grant Johnson and his team tackled level streaming costs and increased unique instance counts while maintaining Unreal Engine's core functionality. Discover strategies for injecting a modern geometry renderer directly into the engine with minimal modifications, ensuring seamless future integrations. Gain valuable insights into optimizing performance for large-scale game environments without compromising on visual quality or breaking engine compatibility.

Syllabus

A Taste of Chocolate: Adding a Rendering Fast Path without Breaking Unreal Engine | Unreal Fest 2024

Taught by

Unreal Engine

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