Overview
Learn how to convert meshes into solids using T-Splines in this comprehensive LiveStream tutorial. Explore the Sculpt Environment, adjust shapes and regions, and master essential commands like Pull and Attract. Dive into advanced techniques such as BRep, Shrinkwrap, and Boolean operations. Discover practical applications with a medical example, troubleshoot common issues, and understand the differences between Tri and Quad meshes. Gain valuable insights on exporting to Quads, converting to 80 Spline, and working with Offset and Trim surfaces to enhance your 3D modeling skills.
Syllabus
Introduction
Overview
Sculpt Environment
Center Axis
Adjusting the Shape
Adjusting the Region
Using the Pull Command
Selecting Individual Points
Attracting All Points
TSpline
Detail
BRep
Shrinkwrap
Medical Example
Creating a Shape
Deleting Geometry
Correcting the Shape
Adding Regions
Viewing TSplines
Troubleshooting TSplines
Tri Mesh vs Quad Mesh
Exporting to Quads
Converting to 80 Spline
Turning History Back On
Boolean Commands
Offset Surface
Trim Surface
Taught by
Autodesk Fusion 360