Overview
Learn to sculpt a Nunchuck Controller using t-splines in Fusion 360 in this 58-minute live stream tutorial. Follow along as Jamie Scherer demonstrates the modeling process, covering topics such as using a canvas, calibration, editing t-splines, manipulations, sweeping, matching, spacing, intersection curves, extrusion, mirroring, direct manipulation, bridging, and more. Explore advanced techniques like box display, crease creation, solid modeling, split modeling, and patch creation. Gain valuable insights into 3D modeling and enhance your Fusion 360 skills through this comprehensive, step-by-step guide to creating a realistic game controller model.
Syllabus
Intro
What is a T spline
Using a Canvas
Calibration
Getting Started
How to Edit a Tspline
Manipulations
Sweep
Match
Spacing
Intersection Curve
Extrude
Mirror Duplicate
Direct Manipulation
Bridge
Box Display
Top Part
Crease
Finish Form
Solid Modeling
Split Modeling
Creating a Patch
Split Body
Controller
Conclusion
Taught by
Autodesk Fusion 360