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XuetangX

Java Object Oriented Programming

Chang’an University via XuetangX

Overview






In this course, we will introduce the basic concepts and most knowledge of Java language and the integration of Java program with object-oriented design technique. In addition, we will cultivate the student’s ability of using object-oriented thoughts to analyze and solve the real problems. There are 32 classes in this course. The contents of the course include 7 chapters. We will introduce the characteristics and the history of Java, the Java programming environment, the fundamental concepts in Java, objects and classes, inheritance and interfaces, and Graphical User Interface Programming. After studying this course, the students will have the entire view and full understanding of java language and object-oriented program design.



Syllabus

  • Chapter 1 : The Introduction of Java language
    • Why we need to learn Java
    • An Introduction to Java I
    • An Introduction to Java II
  • Chapter 2: The Java Programming Environment
    • The Java Programming Environment I
    • The Java Programming Environment II
    • The Java Programming Environment III
  • Chapter 3: The Fundamental Concepts in Java
    • Fundamental Programming Structures in Java I
    • Fundamental Programming Structures in Java II
    • Fundamental Programming Structures in Java III
    • Fundamental Programming Structures in Java IV
    • Fundamental Programming Structures in Java V
    • Fundamental Programming Structures in Java VI
    • Fundamental Programming Structures in Java VII
    • Fundamental Programming Structures in Java VIII
  • Chapter 4: Objects and Classes
    • Objects and Classes I
    • Objects and Classes II
    • Objects and Classes III
    • Objects and Classes IV
    • Objects and Classes V
    • Objects and Classes VI
  • Chapter 5: Inheritance and Interfaces
    • Inheritance I
    • Inheritance II
    • Interface
  • Chapter 6: Graphical User Interface Programming
    • Graphical User Interface Programming I
    • Graphical User Interface Programming II
    • Graphical User Interface Programming III
    • Graphical User Interface Programming IV
    • Graphical User Interface Programming V
  • Chapter 7: User Interface Components with Swing
    • Graphical User Interface Programming VI
    • Graphical User Interface Programming VII
    • Graphical User Interface Programming VIII
    • Concluding Our Course

Taught by

Bowei SHan

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