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Saint Petersburg State University

Introduction to Video Game Law: A Russian Perspective(电子游戏法简介:俄罗斯视角)

Saint Petersburg State University via XuetangX

Overview

The history of the development of computer games is, at the same time, the history of cutting-edge technologies, from multiplayer network interaction in a persistent environment to artificial intelligence and VR / AR. As a consequence, an analysis of the legal issues of the computer games industry is at the same time an analysis of the legal issues of these technologies. A good part of it is directly or indirectly reflected in the materials. The course will be interesting for a wide range of listeners – from lawyers wishing to improve their qualifications to representatives of game-developing companies and publishers seeking to form general but systematic ideas of what legal problems are related to their professional activity. While the author is a Russian practising lawyer, and many of the examples focus on national law and practice, the course may be useful to anyone interested in the topic, since the legal problems of the videogame industry in the world are based on the same logic. The author of the course is one of the first lawyers in Russia who began to specialize in this field long before it became a trend, and he has been a participant in numerous practical and academic projects that share a sincere and unyielding interest in the topic of games.

The author would like to express his gratitude to volunteers who assisted with the technical aspects of work on the course, including Maria Kulikova, Lidia Volokitina, Ivan Nikiforov, Egor Sobanskiy, Denis Novikov, as well as to the team of Saint Petersburg State University’s Center for Development of Digital Educational Resources, including Vladimir Starostenko, Yulia Smirnova, Evegeniy Kolosov, Ardak Mukanova,  Anton Vetrov, Stanislav Ushakov, Daniel Kildyushevsky, Roman Podoprigora and others, who made this course happen.

This course contains some decorations of role-playing mechanics style. If you are, by spirit, a videogame tester, and notice some bug or glitch, please feel free to contact us!

电脑游戏的发展史同时也是尖端技术的发展史,从持久环境中的多人网络互动到人工智能和 VR / AR。因此,对电脑游戏产业法律问题的分析同时也是对这些技术法律问题的分析。其中很大一部分

直接或间接地反映在教材中。这门课程对广大听众--从希望提高自身素质的律师,到希望对与

其专业活动相关的法律问题形成一般性但系统性认识的游戏开发公司和出版商代表--都会很有意义。

虽然作者是一名俄罗斯执业律师,而且许多例子都集中在国家法律和实践方面,但本课程对任何

对该主题感兴趣的人都可能有用,因为全世界电子游戏行业的法律问题都基于相同的逻辑。

本课程的作者是俄罗斯最早的律师之一,早在这一领域成为一种趋势之前就开始专门从事

这一领域的工作,他参与了许多实践和学术项目,对游戏这一主题有着真诚和不屈不挠的兴趣。

本课程包含一些角色扮演机制风格的装饰。如果您是一名电子游戏测试人员,并发现了一些错误或

故障,请随时与我们联系!

Syllabus

  • Level 1. Introduction. Computer Games as Object of Legal Relationships
    • Level 1
    • Additional Sources (selected materials)
    • Tests
  • Level 2. Intellectual Property in Videogame Industry
    • Level 2
    • Tests
  • Level 3. Computer Game Content: Protection of Children, "Violent Videogames" and Freedom of Speech
    • Level 3
    • Tests
  • Level 4. Virtual Property, Lootboxes and Other Nuances of MMOs
    • Level 4
    • Tests
  • Level 5. Personal Data and Non-Material Values in Videogame Industry
    • Level 5
    • Tests
  • Level 6. Legal Aspects of eSports: Theoretical Foundations and Practice
    • Level 6
    • Tests

Taught by

Vladislav V. Arkhipov

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