How to make a video game. Create dynamic user interfaces. Link game pads. Import sprites and sounds. Basic image manipulation. Uses the Wolfram Language.
Summary
Build entertaining user interfaces with the help of this video class. Even though the notebook interface was not intended as a video game engine, the dynamic updating and flexibility of the Wolfram Language allow for remarkably fun experiences. Examples start with just a few lines of code and work toward complete projects. The examples are ordered to follow the timeline of video game history and highlight the amazing creativity of Wolfram One-Liner winners, Wolfram Community members and developers.
Featured Products & Technologies: Wolfram Language and Wolfram Notebooks (available in Mathematica, Wolfram|One and Wolfram|Alpha Notebook Edition)
You'll Learn To
Create dynamic user interfaces
Use the functions Dynamic and DynamicModule
Link external game pads to dynamic variables
Import sprites and sounds
Perform basic image manipulation
Summary
Build entertaining user interfaces with the help of this video class. Even though the notebook interface was not intended as a video game engine, the dynamic updating and flexibility of the Wolfram Language allow for remarkably fun experiences. Examples start with just a few lines of code and work toward complete projects. The examples are ordered to follow the timeline of video game history and highlight the amazing creativity of Wolfram One-Liner winners, Wolfram Community members and developers.
Featured Products & Technologies: Wolfram Language and Wolfram Notebooks (available in Mathematica, Wolfram|One and Wolfram|Alpha Notebook Edition)
You'll Learn To
Create dynamic user interfaces
Use the functions Dynamic and DynamicModule
Link external game pads to dynamic variables
Import sprites and sounds
Perform basic image manipulation