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Wolfram U

That's Random! Or Is It?: Computer-Based Maths Module

via Wolfram U

Overview

Interactive classroom activity covers recognizing randomness, understanding what makes something truly random and sample size. Explore random noises, images and shapes, then generate your own.

Summary
From selecting lottery numbers to testing new medicines, making sure something is truly random is important business. In this CBM Computational Thinking module, you will learn how to recognise randomness, understand what makes something truly random and see how sample size can affect your opinion of randomness. You will explore what random noises, images and shapes look like before going on to generate your own. By learning how to use code to generate these random outputs, you will learn about pseudorandomness—computers’ attempt at true randomness.

Featured Products & Technologies: Wolfram Language


You'll Learn To

Understand what makes something random and how to generate random outcomes
Investigate randomness in a number of contexts, including noises, images and shapes
Explore the relevance of scale when determining randomness
Understand the importance of why computers need to generate random data
Generate random data using the Wolfram Language

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