What you'll learn:
- Learn how to build a complete game in the Unity3d game engine!
- Understand Unity's component-oriented architecture to create reusable assets for our levels!
- Tie everything together in a complete package that can be deployed to Android, iOS, MacOS, Windows and the web!
- Learn the basics of Unity's particle engine to create effects for our game!
This video series is all about the practical approach to using the tools made available to us in Unity 4 to create our very own video game! We will be creating a Missile Commander clone; which allows us to explore many of the techniques we can employ in our own projects: such as collision detection, asset management, level management, basic GUI implementation, particle effects and more!
The purpose of this series is to lead by example; and as a result, everything we discuss will be put to immediate use in the form of completing our game.