What you'll learn:
- Learn the Java basics and apply them to real world projects.
- Learn the libGDX basics and apply them to real world projects.
- Master the libGDX packages for 2D game development.
- Learn how the Object Oriented Programming is used in practice.
- Create playable games, for your own sense of achievement.
- Take user inputs to change the game state
- Animating game characters and the displayed text
- Playing music and import pictures inside a game
- Develop multi screen games and menu screens
This comprehensive course will take you all the way through libGDX game development framework in Java. LibGDX provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively.
This course is for everyone who has desire to learn libGDX. The game complexity increases with every section and you will be able to rise your knowledge throughout the course.
You will develop amazing games and you learn how to use libGDX to animate the came characters and design the gameplay graphics. You will also create and import pictures used in the games and get familiar with creating random patterns, menu screens and playing music while playing the game.
This course covers the following libGDX topics:
Game cameras and viewpoints positioning
Animating game objects
Animating game text using custom fonts
Development of multiple screens and levels
Development of menu screens and buttons
Taking input from the mouse/touch/keyboard
Stopping and pausing the game
Randomizing game events
Resizing game objects
Set expanding game maps
The course includes two introductory sections: Introduction to Java and Introduction to libGDX. This means regardless on your experience with this products you can first learn the basics and then continue to develop the actual games.