After taking this course, you should be able to identify the pros & cons of the VR headsets currently on the market, identify future technologies that will increase the immersiveness of VR, and give examples of ways VR will impact certain industries, such as Education or Medicine. Throughout the course, you will be exposed to key concepts that are used in the VR industry such as Lightfield Displays or Foveated Rendering. You will also get a chance to prototype some of these concepts in the Unity Game Engine. At the end of each lesson, you will write a blog post, where you will design a VR applications for the headset of your choice using the concepts we have covered.
Why Take This Course?
This course will teach you about key concepts and terminology such as Lightfield Displays or Foveated Rendering that may be asked of you in VR job interviews. By taking the course, you will either experience the concept in VR or build it for yourself in the Unity Game Engine. You will then be asked to articulate this experience to your peers, as you would in an interview to give you even more practice with these concepts.
Why Take This Course?
This course will teach you about key concepts and terminology such as Lightfield Displays or Foveated Rendering that may be asked of you in VR job interviews. By taking the course, you will either experience the concept in VR or build it for yourself in the Unity Game Engine. You will then be asked to articulate this experience to your peers, as you would in an interview to give you even more practice with these concepts.