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Udacity

Concept to Low-Fidelity Prototyping

via Udacity

Overview

The best products have gone through rounds of iteration based on user research and feedback. Learn the process of a design sprint, and how to translate findings from research into a prototype that can be tested with users. Understand how to foster team collaboration and use divergent and convergent thinking to rapidly create testable prototypes. Apply user interface principles in the design of a clickable prototype, and conduct a usability test to gain valuable feedback from users that can be used in design iterations.

Syllabus

  • Course Overview
    • In this lesson, we'll introduce your instructor, give a brief overview of the course, and look ahead to what you'll be building for your final project.
  • Define the Design Sprint
    • Let's look at how to explore product opportunities collaboratively—while reducing our risks and ensuring our team is aligned throughout an ambiguous design process.
  • Synthesis: Research to Features
    • The best products are informed by user needs. Let's look at how we can use research to find those needs—and uncover high-value product features that we can target in our designs.
  • UI Principles
    • Great products don't re-invent the wheel; they expand on design patterns that users are already comfortable with. In this lesson, we'll explore some fundamental UI principles for digital products.
  • Clickable Prototyping
    • It's expensive to engineer and implement solutions in code. In this lesson, we'll practice the hard skill of building an interactive prototype that feels like a real piece of software.
  • Usability Testing
    • Even the best looking designs may have unexpected problems. You'll learn hard skills to take your designs into the wild to identify issues early.
  • Project: Low-Fidelity Rapid Prototyping Sprint
    • In this project, you'll demonstrate a grasp on the design process from customer understanding through to lo-fi prototyping.

Taught by

Gabriel Ruttner

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