In this lesson we are going to design a character, rig the character using DUIK, and go through step by step how I like to animate a run or walk cycle. Along the way I hope you pick up some useful tips and tricks that I use to help make animation much easier.
For offsetting animation
.valueAtTime(time+.666)
For using world position of another object
lay = PICKWHIP TARGET LAYER;
lay.toWorld(lay.transform.anchorPoint);