Hello, guys welcome back to another blender course. My name is Zerina and in today's Course I will show you how to Block out the body, prepare it for sculpting and I will show you how to use a Boolean modifier and how to sculpt using Dynamic topology aka Dyntopo.
For this course, I will provide you a reference image that you can download here Human Body Reference, and use for your project.
We will go step by step over how to block out the different parts of the body. Once we block out the whole body we will then start connecting it with the Boolean modifier.
‌While connecting the parts I will explain to you how dynamic topology works and also I will show you how to adjust your dyntopo settings. When we finish connecting and smoothing the body we will at the end sculpt the final details on the body and block out the head.
All of the shortcuts that I will be using on this sculpting Jurney are the shortcuts that we previously learned in the Introduction to Sculpting course.
‌This course is for begginers and if you are advances 3d artist it can help you for practicing your sculpting skills.
‌Let's hop on to the videos.
Overview
Syllabus
- Introduction Class
- Importing The Reference Image
- Blocking The Body
- Blocking Out The Arms And The Legs
- Starting To Connect The Parts using Booloin Modifier
- Connecting The Arms To The Body
- Connecting The Legs To The Body
- Sculpting The Details On The Body
Taught by
Zerina 3D