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Pluralsight

Iterative Level Design in Unity

via Pluralsight

Overview

Unity is the premier game engine used in the industry today. This course will teach you how to use Unity's built-in modeling tools, how to "gray box" a large complex level, and how to sculpt an organic creature concept.

Have you ever wasted time building a game level that just didn't work? If so this is the perfect course for you. In this course, Iterative Level Design in Unity, you will step through the creative process of level design from Design Document to gray-boxed level. First, you will extract the important information from the design document. Next, you will use Unity's built-in modeling tools to create a rough level to play through. Finally, you will utilize Unity's PolyBrush tools to create a creature concept model. When you are finished with this Unity course, you will not only know how to design and build a gray boxed game level but also how to use all of Unity's modeling tools. Software required: Unity 2018.1

Syllabus

  • Course Overview 1min
  • Research and Design 16mins
  • Blocking the Level with ProBuilder 23mins
  • Blocking the Dwarf Mines 17mins
  • Animated Props 16mins

Taught by

Rich Fiore

Reviews

4.6 rating at Pluralsight based on 37 ratings

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