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Pluralsight

Creating Walk-throughs for Unity with Enlighten Using 3ds Max

via Pluralsight

Overview

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The Unity engine provides designers with a powerful and unique tool-set. This course will teach you the best practices when using Unity with 3ds Max. Software required: Unity 5, 3ds Max 2009, Photoshop CS3.

Many designers do not take advantage of Unity's rapid interactive visualization potential, due to the engines initial steep learning curve. The Unity engine provides designers with a unique and powerful tool-set to produce high quality visualizations. In this course, Creating Walk-throughs for Unity with Enlighten Using 3ds Max, you'll learn the skills you need to create high-quality real-time ready visualizations that can be deployed cross-platform using Unity. First, you'll learn how to prepare 3ds Max content ready for Unity. Next, you'll assemble Unity projects and scenes. Then, you'll discover how to get the most out of Unity in terms of visual quality. Finally, you'll cover some deployment basics to help get you underway with client presentations and content delivery. By the end of this course, you'll have a solid understanding on how to produce interactive visualizations inside the Unity engine. Software required: Unity 5, 3ds Max 2009, Photoshop CS3.

Syllabus

  • Course Overview 1min
  • Setting up the 3ds Max Scene 27mins
  • Creating Textures in Photoshop for PBR 27mins
  • Importing the 3ds Max Scene into Unity 25mins
  • Working with Unity PBR Materials 11mins
  • Working with Lighting, Reflections, and Assets Within Unity 74mins
  • Working with Realtime, Pre-calculated, and Baked Lighting Within Unity 38mins
  • Working with Animation Within Unity, to Assist the Camera Flythrough 29mins
  • Working with Physics and First Person Controllers in Unity 28mins
  • Exporting Movie Files and Handling Unity Builds Ready for the Client 36mins

Taught by

Michael Calver

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