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Pluralsight

Substance Designer Fundamentals

via Pluralsight

Overview

The purpose of this course is to develop an understanding of Substance Designers tool set and the power of using a procedural based workflow for creating textures. Software required: Substance Designer 5/6.

Substance Designer is being widely adopted by almost every AAA studio across the world. In this course, Substance Designer Fundamentals, you'll learn the most important fundamental basics of Substance Designer, creating a fully procedural tileable brick material. First, you'll explore how to set up a new project using templates. Next, you'll discover the most important nodes while creating your brick material. Then, you'll learn how to optimize your graph to be used in other applications. Finally, you'll cover exporting and saving out your textures. By the end of this course, you'll be comfortable navigating around Substance Designer and using the node based system while having made your very first material. Software required: Substance Designer 5/6.

Syllabus

  • Course Overview 1min
  • Getting Started and Graph Set Up 11mins
  • Base Material Creation Using Patterns 15mins
  • Using Noise and Filters to Create Damage and Detail 14mins
  • Creating the Color Map 17mins
  • Commenting Our Graph and Creating Variation with Parameters 9mins
  • Saving, Exporting, and Course Finish 9mins

Taught by

Karen Stanley

Reviews

4.5 rating at Pluralsight based on 97 ratings

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