Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
In this ZBrush tutorial, we'll look at creating and modifying primitive objects. Software required: ZBrush 4R6.
In this ZBrush tutorial, we'll look at creating and modifying primitive objects. ZBrush is a great tool for sculpting and painting, but one of the advantages it has over other similar applications is its ability to create geometry. Instead of needing to bring in base geometry from another application, there are several methods for creating that geometry within ZBrush. We'll look at using ZSpheres to build up armatures and base meshes. We'll also learn about using the Topology tools to create meshes, as well as mesh extraction and remeshing. We'll also talk about ShadowBox and creating meshes using Morph Targets. By the end of this ZBrush training, you'll have a much better idea of the kinds of tools available for creating geometry. Software required: ZBrush 4R6.
In this ZBrush tutorial, we'll look at creating and modifying primitive objects. ZBrush is a great tool for sculpting and painting, but one of the advantages it has over other similar applications is its ability to create geometry. Instead of needing to bring in base geometry from another application, there are several methods for creating that geometry within ZBrush. We'll look at using ZSpheres to build up armatures and base meshes. We'll also learn about using the Topology tools to create meshes, as well as mesh extraction and remeshing. We'll also talk about ShadowBox and creating meshes using Morph Targets. By the end of this ZBrush training, you'll have a much better idea of the kinds of tools available for creating geometry. Software required: ZBrush 4R6.