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Pluralsight

Rendering a RealFlow Ocean in Maya

via Pluralsight

Overview

Ocean simulations and rendering are a big part of FX, and can be a challenge. This course will take you through the whole process from start to finish. Software required: RealFlow 2015, Maya 2016 and 2017, Arnold for Maya 2016.

Learn how to render a RealFlow ocean in Maya for your next project. In this course, Rendering a RealFlow Ocean in Maya, you'll take an ocean scene from start to finish in a production environment. First, you'll discover simulation in Realflow, displacement, splash and foam, and rendering in Maya. Next, you'll explore the RealFlow RenderKit, mental ray, and Arnold in Maya 2016 and 2107. Then, you'll go through some frequent problems that arise when doing FX in production that will require you to solve and have a workaround. Finally, you'll learn not only to create and render oceans but solve some of the problems that will come up, bugs, and limitations in the software that can save a substantial amount of valuable time. When your finished with the course, you'll have the skills needed to create ocean scenes and solve and prevent problems in the future.

Syllabus

  • Course Overview 1min
  • Simulating an Ocean in RealFlow 20mins
  • High Resolution Simulation and Displacement Maps 15mins
  • Simulating Splash and Foam 11mins
  • Rendering with the RealFlow RenderKit in Maya 2016 and Arnold 33mins
  • Rendering with the RealFlow RenderKit in Maya 2016 and mental ray 22mins
  • Rendering with the RealFlow Plugin in Maya 2017 and Arnold 22mins

Taught by

Joel Berg

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