Applets & Animation
In the final part of Mastering Java Swing, you'll learn how to create applets and how to implement basic animation in Swing. We'll create a simple applet that allows you to bounce a ball around the screen, exploring the graphics API and learning how to work with mouse listeners and key listeners. We'll also take a look at a free visual designer for Swing, setting the look and feel of Swing programs and how to use timers.
In the final part of Mastering Java Swing, you'll learn how to create applets and how to implement basic animation in Swing. We'll create a simple applet that allows you to bounce a ball around the screen, exploring the graphics API and learning how to work with mouse listeners and key listeners. We'll also take a look at a free visual designer for Swing, setting the look and feel of Swing programs and how to use timers.