In this tutorial, you'll gain the skills needed to build tools with MEL that can help you and your team save time. Software required: Autodesk Maya 2014.
Welcome to the Artist's Guide to MEL. We'll start by learning how to run applications right from Maya and then learn how to use Shelves and Marking Menus to our advantage. Afterwards, we'll learn how to code our how expressions and channel connections, along with learning how Script Nodes works, to make our assets user-friendly. To finish up, we'll learn how to create a tool that can save poses and bookmarks objects. By the end of this tutorial, you'll have the skill set to build tools with MEL that can help you and your team save time. Software required: Autodesk Maya 2014.
Welcome to the Artist's Guide to MEL. We'll start by learning how to run applications right from Maya and then learn how to use Shelves and Marking Menus to our advantage. Afterwards, we'll learn how to code our how expressions and channel connections, along with learning how Script Nodes works, to make our assets user-friendly. To finish up, we'll learn how to create a tool that can save poses and bookmarks objects. By the end of this tutorial, you'll have the skill set to build tools with MEL that can help you and your team save time. Software required: Autodesk Maya 2014.