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Noble Desktop

SketchUp Pro Bootcamp

via Noble Desktop

Overview

Learn to create 3D models with SketchUp in this introductory SketchUp Pro course. Gain hands-on experience and build 3D modeling projects while learning about SketchUp for Web, interface navigation, drawing shapes, adding volume, transforming elements, and more.

Syllabus

SketchUp Day 1

Introduction to SketchUp

  • SketchUp for Web: requirements
  • SketchUp Pro: Hardware and software requirements
  • Welcome screen and templates
  • Interface overview: how to navigate: title bar, menu bar, getting started toolbar, drawing area, status bar, measurements box, default panels.
  • Panels menus and tools overview: How to use SketchUp tools (Quick Reference Card)
  • Setting up tools panels and preferences
  • Saving and reopening a model (Backing up)

Quickstart: Creating 3D Elements

  • Drawing shapes
  • Adding volume
  • Moving elements
  • Transforming elements
  • Adding textures and colors
  • Navigation with tools keys and mouse
  • Orbit, zoom, pan
  • Saving and exporting

Core Concepts 1

  • Select elements
  • Modifiers keys
  • Working with axis
  • Managing units of measurement (set units and precision in the model info window)
  • Camera
    • Standard views
    • Perspectives
    • Walk
    • Look around
    • Field of view
    • Zoom extends
    • Position

SketchUp Day 2

Creating a 3D Model (Drawing Lines, Shapes, and 3D Objects)

  • Inference types and engine
  • Drawing lines
  • Creating and dividing faces
  • Working with edges
  • Healing deleted faces
  • Finding and locking an inference
  • Linear inferencing toggle
  • Locking inferences with the keyboard
  • Ensuring edges are aligned to axes
  • Model and entity info

Working with Shapes

  • Drawing a rectangle, square, circle, ellipse, polygon, and shape
  • View styles for edges and faces
  • Selecting
  • Editing shapes
  • Adjusting the drawing axes
  • Pushing and pulling shapes
  • Drawing arcs
  • Drawing freehand shapes
  • Measurement tools
  • Measuring angles and distances to model precisely
  • Dividing, splitting, and exploding lines and faces
  • Sticky modifiers 
  • Flipping, mirroring, rotating, and arrays
  • Scaling and slicing models
  • Using the follow me tool
  • Softening, smoothing, and hiding geometry
  • Offsetting a line from existing geometry

Working with Solid Tools

  • Applying colors, photos, materials, and textures
  • Reference images
  • Match Photo
  • Grouping
  • Components
  • Layers
  • Outliner: Working with Hierarchies

Working with Text

  • Fonts
  • 3D text Layers

Core Concepts 2

  • Exporting and rendering
  • Cast realistic shadows 
  • Location and times of day
  • View the model in Google Earth
  • Watermarking a model
  • SU Podium photorealistic rendering
  • Sandbox Tools
  • Modeling terrain
  • Geolocated terrain
  • Importing
  • Creating Terrain
  • Sculpting
  • Placing models and objects 
  • Exporting

Warehouse

  • 3D warehouse
  • Searching for models
  • Category, properties, and filters
  • Extensions warehouse
  • Extensions manager

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