Learn to create 3D models with SketchUp in this introductory SketchUp Pro course. Gain hands-on experience and build 3D modeling projects while learning about SketchUp for Web, interface navigation, drawing shapes, adding volume, transforming elements, and more.
Overview
Syllabus
SketchUp Day 1
Introduction to SketchUp
- SketchUp for Web: requirements
- SketchUp Pro: Hardware and software requirements
- Welcome screen and templates
- Interface overview: how to navigate: title bar, menu bar, getting started toolbar, drawing area, status bar, measurements box, default panels.
- Panels menus and tools overview: How to use SketchUp tools (Quick Reference Card)
- Setting up tools panels and preferences
- Saving and reopening a model (Backing up)
Quickstart: Creating 3D Elements
- Drawing shapes
- Adding volume
- Moving elements
- Transforming elements
- Adding textures and colors
- Navigation with tools keys and mouse
- Orbit, zoom, pan
- Saving and exporting
Core Concepts 1
- Select elements
- Modifiers keys
- Working with axis
- Managing units of measurement (set units and precision in the model info window)
- Camera
- Standard views
- Perspectives
- Walk
- Look around
- Field of view
- Zoom extends
- Position
SketchUp Day 2
Creating a 3D Model (Drawing Lines, Shapes, and 3D Objects)
- Inference types and engine
- Drawing lines
- Creating and dividing faces
- Working with edges
- Healing deleted faces
- Finding and locking an inference
- Linear inferencing toggle
- Locking inferences with the keyboard
- Ensuring edges are aligned to axes
- Model and entity info
Working with Shapes
- Drawing a rectangle, square, circle, ellipse, polygon, and shape
- View styles for edges and faces
- Selecting
- Editing shapes
- Adjusting the drawing axes
- Pushing and pulling shapes
- Drawing arcs
- Drawing freehand shapes
- Measurement tools
- Measuring angles and distances to model precisely
- Dividing, splitting, and exploding lines and faces
- Sticky modifiersÂ
- Flipping, mirroring, rotating, and arrays
- Scaling and slicing models
- Using the follow me tool
- Softening, smoothing, and hiding geometry
- Offsetting a line from existing geometry
Working with Solid Tools
- Applying colors, photos, materials, and textures
- Reference images
- Match Photo
- Grouping
- Components
- Layers
- Outliner: Working with Hierarchies
Working with Text
- Fonts
- 3D text Layers
Core Concepts 2
- Exporting and rendering
- Cast realistic shadowsÂ
- Location and times of day
- View the model in Google Earth
- Watermarking a model
- SU Podium photorealistic rendering
- Sandbox Tools
- Modeling terrain
- Geolocated terrain
- Importing
- Creating Terrain
- Sculpting
- Placing models and objectsÂ
- Exporting
Warehouse
- 3D warehouse
- Searching for models
- Category, properties, and filters
- Extensions warehouse
- Extensions manager