Overview
Syllabus
1. Introduction.
2. Project 1, Low Fidelity Prototyping.
3. Game Engines.
4. Project 2, Digital Prototype with Project Management.
5. Agile Software Development.
6. Agile Project Management.
7. Testing and Guest Lecture with Genevieve Conley of Riot Games.
8. Project 2 Presentations, Project 3 (Digital Prototype II: User Interface).
9. Guest Lecture with SWERY of Access Games.
10. UI and Usability.
11. Guest Lecture (EA) on Development and Best Practices.
12. Project 3 Presentations, Project 4 Introduction (Small Game Project).
13. Serious Games, Simulation and Abstraction.
14. Aesthetics.
15. Guest Lecture (Scot Osterweil of MIT Game Lab).
16. Team Dynamics.
17. Working with Artists (Guest Lecture by Luigi Guatieri).
18. Fiction and Narrative in Video Games.
19. Working with Sound Designers (Guest Lecture by Richard Ludlow and Andy Forsberg).
20. Writing in Games (Guest Lecture by Heather Albano and Laura Baldwin).
22. Cutting Features; Scope.
23. Team Discussions.
24. Running a Game Studio (Guest Lecture by Michael Carriere and Jenna Hoffstein).
25. Getting Players to Your Game (Guest Lecture by Sean Baptiste).
26. Final Presentation Rehearsals.
27. Final Presentations.
Instructor Introduction: Philip Tan.
Instructor Introduction: Andrew Haydn Grant.
Instructor Introduction: Richard Eberhardt.
Instructor Introduction: Sara Verrilli.
Instructor Interview: Teaching Students How to Solve Creative Problems as Teams.
Instructor Interview: Sequencing Learning Experiences.
Instructor Interview: Teaching the Iterative Process.
Instructor Interview: Fostering Diversity of Voices.
Instructor Interview: Assessing Students' Projects.
Instructor Interview: Refining the Course.
Instructor Interview: Advice for Educators.
Instructor Interview: Postmortem Analysis.
Client Interview: Pablo Suarez.
Student Interview: Tej Chajed.
Student Interview: Matthew Susskind.
Student Interview: Miriam Prosnitz.
Student Interview: Lauren Merriman.
Student Interview: Lenny Martinez.
From Pitch to Product: The Development of Hello Waves.
Taught by
Philip B. Tan , Richard Eberhardt , Sara Verrilli and Andrew Grant
Tags
Reviews
4.3 rating, based on 6 Class Central reviews
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An invaluable class that immerses in the collaborative and intricate process of game development. Through hands-on projects and emphasis on design iteration, helps gain practical skills in creative design, testing, and data analysis, making it a highly recommended course for aspiring game developers.
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Fantastic class helped me with the basics and the fundamentals of game development keep up the good work.
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It was a fantastic experience with hands-on game design and development. The lessons were well-structured and practical, making it great for both beginners and those looking to refine their skills.
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learned a lot specially the ones with complicated programming. I belive this will make me more known to gaming developing
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Overall Good Start for video game creation but a little more in-depth details would be better.
This course is highly suggested only if your starting out your career as a game developer. Try to add some more Asian game developers for better relatability. -
It was great course! I learned a lot from this course. It helped me alot in creating games. Creating games is one of my dream.