Get started with X-Particles 4, the powerful Cinema 4D plugin that allows artists to quickly and easily create finely rendered fluid simulations, dynamics, and collisions.
Overview
Syllabus
Introduction
- Welcome
- What you should know before watching this course
- Using the exercise files
- What is X-Particles?
- What is new in X-Particles 4?
- What can you do with the X-Particles plugin?
- Quick-start guide
- Setting up an X-Particles layout
- Tour of the system object
- Object tab
- Emission and Extended Data tabs
- Groups and Display tabs
- Questions tab
- Modifiers tab
- Editing and Advanced tabs
- Emitting particles from objects and textures
- Using the emitter falloff controls
- What does a modifier do?
- Using modifiers with falloffs
- How do I get my particles to move around? (Turbulence)
- Control particle attraction, repulsion, and targeting
- Change particle speed, scale, and life
- Using Weight to mix modifier strength
- Groups
- Triggering actions
- Making particles collide
- Inheritance
- Data mapping
- Caching simulations
- Generate geometry from particles
- Creating trails
- Making networks and grid-like patterns
- Create plant-like structures
- Using the CellAuto object
- Working with the OpenVDB Mesher
- Overview of dynamics and constraints
- How do I make fluids effects?
- How do I start a fire with ExplosiaFX?
- Advecting particles and caching ExplosiaFX
- Create custom turbulence with FlowField
- Working with ClothFX
- X-Particles material and render settings
- Rendering C4D splines with the XP material
- Using the XP Gaseous material
- Lighting particles and volumetric rendering
- Wet Map
- Freezing particles
- Newton gravity
- Deformers
- VertexMap Maker
- Circle Packer
- Using C4D deformers
- Using mograph effectors
- Particle painting
- Naming and organization
- Installing icons to identify different parts of our simulation
- Changing default settings
- Saving and loading presets
- Challenge overview
- Challenge solution
- Next steps
Taught by
Andy Needham