Speed up your workflow by leveraging the real-time processing power of Unreal Engine 4. Find out how to take static and animated geometry from Maya and C4D and render it in Unreal.
Overview
Syllabus
Introduction
- Welcome
- Exercise files
- Using the Epic Games Launcher and creating a new project
- Organizing a UE4 project
- Overview of the UE4 interface
- Coordinates and navigation
- Engine settings
- Importing files
- Creating materials
- Adding a camera to a scene
- Creating keyframes with the Matinee Editor
- Playback and export
- Unit setup in Maya
- Unit setup in C4D
- Preparing and exporting your geometry as an FBX file in Maya 2016
- Preparing and exporting your geometry as an FBX file in Maya 2016: Update
- Preparing and exporting your geometry as an FBX file in C4D R17: Update
- Preparing and exporting your geometry as an FBX file in C4D R17
- Creating your UE4 project
- Importing geometry into UE4
- Organizing and laying out your scene in UE4
- Export Maya camera and import into Matinee
- Export C4D camera
- Maya camera import
- C4D camera import
- Creating and assigning materials
- Creating and manipulating lights
- Adding a post-process volume
- Rendering
- Preparing and exporting your geometry as an FBX file in Maya 2016
- Preparing and exporting your geometry as an FBX file in Maya 2016: Update
- Preparing and exporting your geometry as an FBX file in C4D R17: Update
- Preparing and exporting your geometry as an FBX file in C4D R17
- Creating your UE4 project
- Importing geometry into UE4
- Organizing and laying out your scene in UE4
- Export Maya camera and import into Matinee
- Exporting C4D camera
- Maya camera import
- C4D camera import
- Creating and assigning materials
- Creating and manipulating lights
- Adding atmosphere fog
- Adding a post-process volume
- Rendering
- Importing geometry into UE4
- Animating an object in Matinee
- Animating a camera in Matinee
- Creating and assigning materials
- Creating and manipulating lights
- Next steps
Taught by
Scott Pagano