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LinkedIn Learning

Unreal: Blueprint

via LinkedIn Learning

Overview

Learn how to use Blueprints, the visual scripting language for Unreal visualization projects.

Syllabus

Introduction
  • Welcome
  • What to know
  • Exercise files
1. Blueprint Basics
  • Create Blueprint
  • Create Blueprint from actor
  • Blueprint editor overview
  • Components window
  • Functions
  • Macros
  • Print data to screen
2. Blueprint Variables and Events
  • Working with variables
  • Variables Get and Set
  • Create random streams
  • Creating custom events
  • Custom events between Blueprints
  • Sending data to materials
  • Database hub communication
  • Get and set variables between Blueprints
3. Blueprint Asset Building
  • Create Blueprint with assets
  • Animate objects in Blueprint
  • Animate material with Blueprint
4. Controllers and Triggers
  • Keyboard and game controller input
  • Game controller navigation, part 1
  • Game controller navigation, part 2
  • Game controller navigation, part 3
5. Animation Blueprints
  • Trigger box setup
  • Create animation Blueprint
  • Create state machine
  • Animation Blueprint event graph
Conclusion
  • Next steps

Taught by

Scott Pagano

Reviews

4.5 rating at LinkedIn Learning based on 135 ratings

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