Learn how to use the Unreal Engine to create an augmented reality (AR) mobile application. Part 3 covers adding advanced interactivity and animation.
Overview
Syllabus
Introduction
- Complex interactions for AR in Unreal
- What you should know
- Installing Unreal
- Setting up your project in Unreal
- Setting up additional configuration
- Exploration of the base elements
- Review of hit testing concepts
- Add objects to your scene
- Add the Blueprint class
- Exploration of world object elements
- Exploration of tracked geometry elements
- Exploration of BP_Placeable
- Add animation to the FBX file
- Apply the animations into your model
- Add the on tap event animation
- Deploying to Android
- Deploying to iOS
- Next steps
Taught by
Emmanuel Henri