Discover an easy-to-follow, step-by-step workflow for building architectural visualizations for interior environments like offices, hotels, and homes with Unity.
Overview
Syllabus
Introduction
- Using Unity for architectural visualizations
- How to use the exercise files
- Project creation and setup
- Asset importing
- Asset configuration
- Building prefabs and reusable blocks
- Render pipeline settings
- Watermarking and camera setup
- Building an interior scene from prefabs
- Add furniture and props
- Generating collision data
- Configuring skyboxes
- Optimizing camera renders
- Configuring post-processing
- Add post-process effects
- Building the core materials
- Assigning materials
- Reflection probes
- Building scene lighting: First pass
- Building scene lighting: Second pass
- Dynamic lighting with light probes
- Working with Cinemachine
- Creating a camera path
- Animating a camera fly-through
- Testing the camera animation
- First-person exploration
- Next steps
Taught by
Alan Thorn