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LinkedIn Learning

Unity 3D: Lunchtime Lessons

via LinkedIn Learning

Overview

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Enhance your Unity skills at your own pace. Get practical techniques for lighting, scripting interactivity, creating materials, and much more. Tune in every Monday for a new tip.

Syllabus

Introduction
  • Tips and techniques for Unity artists and developers
  • Taking advantage of the exercise files
1. Q4 2020
  • Realistic skies in Unity
  • Creating HDRI skyboxes
  • Managing exposure in HDRP
  • Creating glass materials
  • Channel packed textures in HDRP
  • Animating for interactivity
  • Scripting interactivity
  • Fabric material in Shader Graph
  • Configurable car paint materials
  • Foliage with alpha clipping
  • 3ds Max to Unity Pipeline
  • Maya to Unity Pipeline
2. Q1 2021
  • USD files in Unity
  • Substance and Unity
  • Add ambient sound
  • Post-processing volumes with HDRP
  • Film looks with post-processing
  • Eye adaptation with exposure
  • Using Terrain Toolbox
  • Paint materials with Terrain Toolbox
  • Working with LODs
  • Add LOD trees to a terrain
  • Layered lit shaders
3. Q2 2021
  • Displacement with Lit Tesselation
  • HDRP vs. UDP
  • Setting up HTC VIVE for VR
  • Remapping materials
  • Create paintable HDRP grass
  • Brushed metal using Anistropy
  • Screen space reflections
  • Reflection probes

Taught by

George Maestri

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