Texture and render assets for 3D games with Substance Painter. Learn the essentials of Substance Painter 2019, the industry-standard texture painting tool.
Overview
Syllabus
Introduction
- Introduction
- Exercise files
- Best practices for UVs and texel density
- Material assignment
- Using vertex color to prepare ID map
- Creating a project
- Navigating the 3D/2D views
- General UI overview
- Understanding display settings
- Setting up a shader
- Working with texture set settings
- Importing resources
- Saving filters and creating a sub-shelf
- Using the integrated bakers
- Working with fill layers
- Painting layer masks
- Applying materials using Color Selection
- Applying additional materials
- Creating new materials using fill layers
- Duplicating layers
- Using procedurals to modulate roughness
- Creating a complex mask and Smart Material
- Using planar projection to place a logo
- Working with layer blend modes
- Adding a bitmap texture to a layer
- Creating a logo with height and anchors
- Understanding brush properties
- Creating a custom brush tool
- Using symmetry to paint
- Using stencils
- Using a text alpha
- Using the Clone tool
- Applying filters
- Using Generators to create wear
- Adding an overall dust layer with Position maps
- Rendering using Iray
- Working with export configurations
- Using Substance Painter maps in Adobe Dimension
- Next steps
Taught by
Wes McDermott