Learn critical techniques for creating renders of your 3D visualizations in compositing applications such as Photoshop while using V-Ray Next with SketchUp.
Overview
Syllabus
Introduction
- Software versions used in the course, part 1
- Software versions used in the course, part 2
- Setting your SketchUp preferences
- A word about HDRIs
- Why use a compositing workflow?
- Mattes, masks, and alpha channels
- Render elements explained
- Making a pipeline decision
- The render elements UI and workflow
- Output options
- The importance of bit depth in compositing
- Chapter goals
- Lighting
- Global Illumination
- Reflection and Specular
- Refraction and SSS
- Final render settings
- Recreating the beauty pass
- Adding in some tweaks
- Chapter goals
- Material, object, and render IDs
- MultiMatte objects and materials
- Cryptomatte
- Extra Texture
- Using render element mattes in Photoshop
- ZDepth
- Sample Rate
- Denoiser
- Next steps
Taught by
Brian Bradley