Learn how to use your sketching skills to broaden, inspire, and enhance your UX design projects and workflow.
Overview
Syllabus
Introduction
- Sketching for UX designers
- Why we sketch
- When to sketch
- Tools you'll need
- Digital tools
- Choosing the right fidelity
- Breaking down a mockup
- Warming up
- Getting started on the sketch
- Line weights
- Sketching variants
- Hatching, cross-hatching, and shading
- Markers
- Challenge: Design brief
- Solution: Design critique
- Example: Capture sheets
- 3D and perspective
- Hatching and shadows
- Example: Storyboards
- Drawing people simply
- Annotations and labels
- Digital sketching
- What's next with your sketching?
Taught by
Matt Corrall