Promote your design concepts better with beautiful product renderings built with Rhino and V-Ray.
Overview
Syllabus
Introduction
- Welcome
- What you should know before watching this course
- Using the exercise files
- Why use V-Ray?
- Using recommended hardware
- Customizing the interface
- Installing V-Ray and DR Spawner
- Quick tour of the rendering interface
- Geeky definitions you should know
- Activating V-Ray and understanding its approach
- Critical quality settings
- The new physical camera vs. the old default camera
- Mastering the keys to a great product rendering
- Learning from bad renderings
- Modeling tips for awesome renders
- Introduction to backdrop studio types
- Dave's Glow-Wall Studio
- Lighting settings and strategies
- Using the new Dome Light for image-based lighting (IBL)
- Camera settings and strategies
- Exploring recommended material types
- Using the toon material for serious renders
- Creating text and logos with maps
- Creating text and logos with Dave's tips
- Digging deeper into materials
- Using the video Frame Buffer
- Introducing alpha channels
- Making new backgrounds
- Generating a vignette "highlight" effect
- Creating depth of field
- Organizing your studio
- The real-time render engine
- Dave's random and useful tips and tricks
- Goodbye
Taught by
Dave Schultze